In a previous school studio project, I came up with a concept for an arcade styled VR food making game, complete with concept art I created for the characters and the interior and exterior of the building that the game takes place in. With all the ground work in place and some helpful feedback, I decided to model the exterior for my second studio project. This was my first time experimenting with a Fresnel effect.
Everything was modeled in Maya, the textures were created in Substance Painter and the scene was built in Unreal Engine. I also used Adobe Photoshop to touch up the renders.