I wanted to go back and improve upon a previous sculpt I did during my second year at RRC. This time around, I wanted to learn a more practical process for texturing and posing characters for VFX and games. After sculpting in ZBrush, I UV unwrapped the model in Maya and textured it in Substance Painter. Then I brought it back into Maya and posed it with the quick rig. Finally, I brought the model into Unreal Engine to light and render it. Very happy with the results!
Turntable With Textures
Turntable With Normal & Ambient Occlusion